Singles—separately.
Player A and Player B each play a complete singles round. Both raw scores count.
THE OTISEXPEDITION · OCTOBER 3Build a two-person team, choose Adventure or Legendary, play your own singles round, then come together for best-shot doubles. All three scores become one team total.

Both divisions play the same two-round team format. Your division changes the experience, player benefits, rules, and purse—not the way the winner is calculated.
Player A and Player B each play a complete singles round. Both raw scores count.
Partners reunite for one best-shot doubles round and record one team score.
Player A + Player B + team doubles. The lowest combined total wins the division.

Same expedition format. Two clearly different ways to take it on.

Built for recreational and developing players who want the full team challenge with a little more freedom along the trail.
Guaranteed team purse: $300 minimum.
Check registration status →
Built for advanced teams ready to compete straight up for the larger purse and a limited player benefit.
Guaranteed team purse: $600 minimum.
Check registration status →Those are guaranteed starting team payouts. They can grow from audited division surplus after protected event costs, reserves, operations, and the course-care allocation are covered. More paid teams improve the chance of a larger purse; increases are never promised before the numbers support them.
Test the whole game across five verified stations. The Skills Challenge is a $10 add-on open to any registered OTIS Expedition player, regardless of division.
1Two putts from each of five marked distances: 12, 18, 24, 30, and 36 feet.
Every made putt earns 2 points.
2Five controlled approaches from 120 feet. Final resting distance decides the score.
Inside 10 ft: 4 · 20 ft: 3 · 33 ft: 2 · 50 ft: 1
3Throw 150 feet through a 12-foot gate and finish inside the 33-foot landing circle.
Clean gate: 2 · landing circle: 2
4Two left-finishing lines, two right-finishing lines, and one straight line through the matching gates.
Correct gate: 2 · landing area: 2
5Four controlled drives target a 200-foot landing point. Accuracy—not maximum distance—wins.
Inside 20 ft: 5 · 40 ft: 3 · 60 ft: 1Ties use a verified closest-to-pin playoff from 150 feet. An ace wins; otherwise the closest disc edge wins. If still tied, players repeat from 180 feet, then alternate 150 and 180 feet with reversed throw order.
Own the Skills Challenge, its five station experiences, and top-three player prizes while helping support Colorado Springs disc golf courses.
Sunday’s regular Disc Golf Church services are free and separate from tournament registration. Wear any OTIS weekend shirt or jersey and receive one additional Bounty ACE throw.

Every team, every station, every shirt, and every act of course stewardship carries Otis Forrest Jr. forward. Net proceeds help care for Colorado Springs disc golf courses so more people can build stories outside.
Meet Otis and explore the whole weekend →UDisc username: Every player supplies the exact username from their UDisc profile. UDisc Pro is not required.
Secure payment: Card details are entered only in secure checkout. Disc Golf Church never stores card numbers.
Team choice: Both teammates enter the same division. Legendary requires a complete two-player team.
Policies: Every player accepts the waiver, weather, refund, conduct, and photography terms before payment. A guardian must accept for minors.